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SIMS 4 STUDIO BLENDER LIBRARY HOW TO
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If all the cuts numbers are correct (and none are missing) you should at least be able to import into s4s.Incremental cubes cheat engine. So here you can see that cut 1 has the transformBone vertex group, so make sure your cut 1 doesn't have anything other than that! You can't have more than what the original cloned item had. Then change the cut number if you need to, like here make the grill body cut 1.ĮDIT: Also, your vertex groups must match too. Then Object > and select whichever cuts you want to import/"append". Then navigate to the blend file & double click it. So on this grill, I'd probably delete "s4studio_mesh_1", and append the object I've created into this blend file If there are any special effects you want to keep, including shadows, keep those things on the original cut number. The "s4studio_mesh#" doesn't always match up to the actual "CUT NUMBER" though (ESPECIALLY in CAS stuff), so you always want to double check: We can see it has three "cuts" or "meshes" (it seems like different people use the different words, I use "cuts" though." The grill you make must have the same number of cuts when you try to import it back into S4S.īy clicking the eyes on and off you can see what part of the grill is on what cut: Here's the project link if you need to give it a look: /file/d/1WmNt01h_lB4SviaPQC4UVUjy0VRZK3pz/view?usp=sharingģ & 4: You definitely want to check out the blender file of the grill that you've cloned. I literally started using those editing softwares yesterday. I am trying to create one of those food stands: It probably has something to do with numbers, etc. I had used "A" + "Ctrl+J", but I undid it since I didn't know if was correct.Ĥ- Then I tried importing it into the SIms 4 Studio just to see how it would look on the game, but it didn't import/work. That's ok if you can't answer everything.ġ- Does it work? I mean, adding all of that structure around the object, will the sims cook there properly? I guess the rig is in the correct position.Ģ- How do I color it the "right way"? Do I have to create an UV for each piece and color separately? How?ģ- The object has to be transformed into one thing? There are many pieces. I'm creating a festival lot and I really need one of those to add there. But I didn't want it to be only decoration, but a working Grill. I tried to turn a Grill into one of these street food stands. It was also my first time doing anything on Blender, so you can imagine how confused I am hah I've already made recolors on Sims 4 Studio, but it's my first time editing a mesh.